SpaRRRkling Depths – GGJ2025 (Bubble)

This one was my third jam, this time I had another developer to help me out; the theme was “Bubble”.

1 minute read

Platform

PC, WebGL

Engine

Unity 2024

Release Date

January 26, 2025

Technologies Used

C# Unity

Source Code

This one was my third jam, this time I had another developer to help me out; the theme was “Bubble”.

We settled for a base defense type of game, in a way similar to “Red”, that old flash game, but also inspired by Dome Keeper.

The goal is to survive as long as possible in your oxygen bubble, if needed you can leave the bubble carrying some oxygen with you, and re-enter the base location later. If you don’t have enough oxygen when you choose to do so, your entire base will follow you.

All bubbles are completely independent from one another, all that matters is that you stay within one, as touching water will kill you. Remember: breathing consumes oxygen 🙂

You can find the source code here: https://github.com/JulienGaglioti/GGJ25

And you can find a build of the game here, both for windows and webgl: https://juliengaglioti.itch.io/sparrrkling-depths