
Guido Belluomo
Game Developer & Fullstack Web Developer
I'm a versatile game developer and fullstack engineer with over 8 years of development experience working on gameplay systems, robust web platforms, and real-time tools. Proficient in Unreal Engine, Unity, C++, C#, Lua, and modern web stacks like Laravel and Node.js, I specialize in creating performant, scalable solutions across both games and web technologies.
Professional Projects
Game Jams

SpaRRRkling Depths – GGJ2025 (Bubble)
This one was my third jam, this time I had another developer to help me out; the theme was “Bubble”.

R.I.P. – GGJ2024 (Make Me Laugh)
My second game jam, the theme was “make me laugh”, same team as the first jam with some additions.

Buzz Limb-O – GGJ2021 (Sacrifice)
This was my first ever game jam, the theme was “sacrifice”, it is a platformer where you’re a zombie collecting limbs.
Personal Projects

Team Buddies Remake Project
This is by far my longest passion project; Team Buddies is a PS1 game from my childhood that basically kindled my entire programming career and made me wish for a game dev path.

Project Shellshock
Project Shellshock was meant to be a spiritual successor to Team Buddies, with a more modern twist; Born to be a twin stick shooter, it features cybernetic eggs as main characters.

Rift Between Skies
This game heavily relied on tilemaps, requiring a rewrite of Unity’s RuleTile to support highly custom tiling rules; normal rule tiles only support checking whether any tile exists as a neighbor or not.

Can Toppler a.k.a. Soda Can Shooter
This was one of my first projects and my only released personal project; I’ve actually remade this three times in total with this being the final iteration, with a WIP fourth version now lost to time.
Experiments

Unity Volumetric 2D Lighting
Another thing that always fascinated me was volumetric 2d lighting in videogames, such as flashlights in stealth games or lights that seem to cast proper shadows.

FPS Ballistics Demo
I have always been fascinated with ballistics and firearms ever since I was a little kid.
Game Mods

Project Zomboid – Easy Plates
This is a mod that I first created back in 2018, I was playing PZ with friends and our team’s chef expressed frustration at frying pans being deadlocked until somebody ate their contents.

Garry’s Mod – Long Network Messages Library
Garry’s Mod has an official networking library, which allows developers to easily send network messages between client and server.

Garry’s Mod – Terminal Shell
Another Garry’s Mod little project, this one is not finished, but in my opinion it looks pretty nice as a concept; an attempt at getting a computer shell-like experience going in-game.

Garry’s Mod – Multiplayer Gory Exploding Head Mod
I’m very passionate about Garry’s Mod modding, it’s actually where I developed a lot of my programming skills; my playtime on that game is 4,229.3 hours.

Receiver – Bug Fixes and Improvements
When Receiver came out I was absolutely obsessed with it, I was basically in love; as young gun nut I had an idea for a similar game, however the team at Wolfire Games actually made it.